Shifter

Shifter
Once you shift you can't do so again until you finish a short or long rest.
 * Ability Score Increase .Your Dexterity score increases by 1.
 * Size . Your size is Medium.
 * Speed . Your base speed is 30 feet
 * Languages . You can speak, read, and write Common
 * Darkvision  You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
 * Keen Smell  You have proficiency with the perception skill.
 * Shifting As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitution modifer (minimun 1). You also gain additional benefits that depend on your shifter subrace, described below.


 * Subrace: Choose of the following sub races as well: Beasthide, Longtooth, Swiftstride, Wildhunt.

Beasthide

 * Ability Score Increase . Your Constitution score increases by 2
 * Tough: You have proficiency with the Athletics skill,
 * Shifting Feature: Whenever you shift, you gain 1d6 additional temporary hit points, and while shifted, you have a +1 bonus to AC.

Longtooth

 * Ability Score Increase . Your Strength score increases by 2.


 * Fierce You have proficiency with the intimidation skill.
 * Shifting Feature While shifted, you can use your elongated fangs to make an unarmed strike as a bonus action. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifer, instead of the bludgeoning damage normal for an unarmed strike.

Swiftstride

 * Ability Score Increase: Your Dexterity and Charisma scores increase by 1.
 * Graceful: You have proficiency with the Acrobatics skill
 * Swift Stride: Your walking speed increased by 5 feet.
 * Shifting Feature: While shifted, your walking speed increases by an additional 5 feet.

Wildhunt

 * Ability Score Increase: Your Wisdom score increases by 2
 * Natural Tracker: You have proficiency with the Survival skill.
 * Mark the Scent: As a bonus action, you can mark one creature you can see within 10 feet of you. Until the end of your next long rest, your proficiency bonus is doubled for any ability check you make to find the marked creature, and you always know the location of that creature if it is within 60 feet of you. You can't use this trait again until you finish a short or long rest.
 * Shifting Feature: While shifted you have advantage on Wisdom checks.